Multi-View Mesh Reconstruction with Neural Deferred Shading
We propose an analysis-by-synthesis method for fast multi-view 3D
reconstruction of opaque objects with arbitrary materials and illumination.
State-of-the-art methods use both neural surface representations and neural
rendering. While flexible, neural surface representations are a significant
bottleneck in optimization runtime. Instead, we represent surfaces as triangle
meshes and build a differentiable rendering pipeline around triangle
rasterization and neural shading. The renderer is used in a gradient descent
optimization where both a triangle mesh and a neural shader are jointly
optimized to reproduce the multi-view images. We evaluate our method on a
public 3D reconstruction dataset and show that it can match the reconstruction
accuracy of traditional baselines and neural approaches while surpassing them
in optimization runtime. Additionally, we investigate the shader and find that
it learns an interpretable representation of appearance, enabling applications
such as 3D material editing.
Authors
Markus Worchel, Rodrigo Diaz, Weiwen Hu, Oliver Schreer, Ingo Feldmann, Peter Eisert